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Automatically improving code
Compared to 20 or 30 years ago we know a lot more about the properties of algorithms and better ways of doing things often exist (e.g., more accurate, faster, more reliable, etc). The problem with this knowledge is that it takes the form of lots and lots of small specific details, not the kind of thing that developers are likely to be interested in, or good at, remembering. Rather than involve developers in the decision-making process, perhaps the compiler could figure out when to substitute something better for what had actually been written.
While developers are likely to be very happy to see what they have written behaving as accurately and reliably as they had expected (ignorance is bliss), there is always the possibility that the ‘less better’ behavior of what they had actually written had really been intended. The following examples illustrate two relatively low level ‘improvement’ transformations:
- this case is probably a long-standing fault in many binary search and merge sort functions; the relevant block of developer written code goes something like the following:
while (low <= high) { int mid = (low + high) / 2; int midVal = data[mid]; if (midVal < key) low = mid + 1 else if (midVal > key) high = mid - 1; else return mid; }
The fault is in the expression
(low + high) / 2which overflows to a negative value, and returns a negative value, if the number of items being sorted is large enough. Alternatives that don’t overflow, and that a compiler might transform the code to, include:low + ((high - low) / 2)and(low + high) >>> 1. - the second involves summing a sequence of floating-point numbers. The typical implementation is a simple loop such as the following:
sum=0.0; for i=1 to array_len sum += array_of_double[i];
which for large arrays can result in
sumlosing a great deal of accuracy. The Kahan summation algorithm tries to take account of accuracy lost in one iteration of the loop by compensating on the next iteration. If floating-point numbers were represented to infinite precision the following loop could be simplified to the one above:sum=0.0; c=0.0; for i = 1 to array_len { y = array_of_double[i] - c; // try to adjust for previous lost accuracy t = sum + y; c = (t - sum) - y; // try and gets some information on lost accuracy sum = t; }
In this case the additional accuracy is bought at the price of a decrease in performance.
Compiler maintainers are just like other workers in that they want to carry on working at what they are doing. This means they need to keep finding ways of improving their product, or at least improving it from the point of view of those willing to pay for their services.
Many low level transformations such as the above two examples would be not be that hard to implement, and some developers would regard them as useful. In some cases the behavior of the code as written would be required, and its transformed behavior would be surprising to the author, while in other cases the transformed behavior is what the developer would prefer if they were aware of it. Doesn’t it make sense to perform the transformations in those cases where the as-written behavior is least likely to be wanted?
Compilers already do things that are surprising to developers (often because the developer does not fully understand the language, many of which continue to grow in complexity). Creating the potential for more surprises is not that big a deal in the overall scheme of things.
C compiler validation is 21 today!
Today, 1 September 2011, is the 21th anniversary of the first formally validated C compilers. The three ‘equal first’ validated compilers were the Model Implementation C Checker from Knowledge Software, Topspeed C from JPI (run by the people who created Turbo Pascal) and the INMOS C compiler (derived from the Norcroft C compiler written by Alan Mycroft+others, the author of the longest response document seen during the review of the C89 draft standard).
Back in the day the British Standards Institution testing group run by John Souter were the world leaders in compiler validation and were very proactive in adding support for a new language. NIST, the equivalent US body, did not offer such a service until a few years later. Those companies in a position to have their compilers validated (i.e., the compiler passed the validation suite) were pressing BSI to be first; the ‘who is first’ issue was resolved by giving all certificates the same date (the actual validation process of a person from BSI, Neil Martin now Director of Test in the Winterop Team at Microsoft, turning up to ‘witness’ the compiler passing the tests happened several weeks earlier).
Testing C compilers was different from other language compilers in that sufficient demand existed to support commercial production and maintenance of test suites (the production of validation suites for previous language compilers had been government funded). After a review of the available test suites BSI chose to use the Plum Hall suite; after a similar review NIST chose to use the Perennial suite (I got involved in trying to figure out for NIST how well this suite covered the requirements contained in the C Standard).
For a while C compiler validation was big business (as in big fish, very small pond). But the compiler validation market is dependent on there being lots of compilers, which requires market fragmentation and to a lesser extent lots of different OSs and hardware platforms (each needing a separate validation). The 1990s saw market consolidation, gcc becoming good enough for commercial use and a shift of developer mind share to C++. Dwindling revenue resulted in BSI’s compiler validation group being shut down after a few years and NIST’s followed in 1998.
Is compiler validation relevant today? When the first C Standard was published a lot of compilers in common use had some significant behavioural differences compared to what the Standard specified. Over time these compilers have either disappeared or been upgraded (a potential customer once asked me the benefits I saw in them licensing the Knowledge Software front end and the reply to one of my responses, “you can tell your customers that the compiler is standard’s compliant”, was that this was not a benefit as they had been claiming this for years). Improvements in Intel’s x86 processor also had a hand in improving compiler Standard’s conformance; the various memory models used by the x86 processor was a huge headache for compiler writers whose products often behaved very differently under different memory models; the arrival of the Pentium with its flat 32-bit address space meant this issue disappeared over time.
These days I suspect that the major compilers targeting platforms where portability is expected (portability is often not a big expectation in the embedded world) are sufficiently compatible that developers are willing to overlook small differences with the Standard. Differences in third party libraries, GUIs and other frameworks have been the big headache for many years now.
Would the ‘platform portability’ compilers, that’s probably gcc, Microsoft, products using EDG’s front end, and perhaps llvm in the coming years, pass the latest version of the PlumHall and Perennial suites?
- The gcc team do not have access to either company’s suite. The gcc regression tests are a poor substitute for a proper compiler validation suite (even though they cost many thousands of dollars commercial compiler writers often buy both companies products because they are good value for money as a testing resource {the Fortran 78 validation suite source gives some idea of how much work is actually involved). I would expect gcc to fail some of the tests but have no idea how many or serious the failures would be.
- Microsoft have said they don’t have plans to support C99 (it took a lot of prodding to get them interested in formally validating against C90).
- I think the llvm team are in the same position as gcc, but perhaps somebody at Apple has access to one or more of the commercial suites (I don’t know).
- EDG are into standard’s conformance and I would expect them to pass both suites.
The certificate is printed on high quality, slightly yellow paper; the template wording is in a subdued gray ink while the customer information is in a very bold black ink. I don’t know whether this is to make life difficult for counterfeiters, but I could not get any half decent photographs and the color scanner had to be switched to black&white.
Validation was good for one year and I saw no worthwhile benefit in paying BSI £5,000 to renew for another year. Few people knew about the one year rule and I did not enlighten them. In the Ada compiler market the one year rule was a major problem, but lets leave that for another time.

sparse can now generate executables
How can you be confident that a source code analysis tool is correct when its analysis of a file does not result in any warning being generated? The best way I know of addressing this issue is for the analysis tool to be capable of generating an executable from the source. Executing a moderately large program requires that the translator get all sorts of complicated analysis correct and provides a huge boost to confidence of correctness compared to an analysis tool that does not have this ability.
Congratulations to the maintainers of sparse (a Linux kernel specific analysis tool started by Linus Torvalds in 2003) for becoming one of the very small number of source code analysis tools capable of generating executable programs.
The Model C Implementation is another tool capable of generating executables. I would love to be able to say that the reason for this was dedication to perfection by the project team, however, the truth is that it started life as a compiler and became an analyzer later.
Clang, the C front end+analyzer to llvm is often referred to as a static analyzer. While it does perform some static checking (like gcc does when the -Wall option is specified) a lot more checks needs to be supported before it can be considered on a par with modern static analysis tools.
GCC’s Treehydra project works via a plug-in to the compiler. This project has yet to live up to its potential, so we can delay discussion of whether it should be classified as a standalone system or an executable generator.
I cannot think of any other ‘full language’ static analysis tools capable of generating executable programs (the C-semantics tool restricts its checks to those required by the C Standard, and I think tools need to do a lot more than this to be considered static analysis tools). Corrections to my lack of knowledge welcome.
I was a little concerned that there were plans afoot to migrate sparse to becoming the build compiler for the Linux kernel. Linus answered my query by saying that this was never a goal.
Halstead’s metrics and flat-Earthers are still with us
I recently discovered a fascinating series of technical reports from the 1970s in the Purdue University e-Pubs archive that shine a surprising light on what are now known as the Halstead metrics.
The first surprises came from Halstead’s A Software Physics Analysis of Akiyama’s Debugging Data; surprising in the size of the data set used (nine measurements of four attributes), the amount of hand waving used to pluck numbers out of thin air, the substantial difference between the counting methods used then and now and the very high correlation found between various measured and calculated attributes.
I disagreed with the numbers Halstead plucked and wrote some R to check Halstead’s results and try out my own numbers. While my numbers significantly changed the effort estimation values, the high correlations between the number of faults and various source attributes remained high. Even changing from the Pearson correlation coefficient (calculating confidence bounds for this coefficient requires that the data be normally distributed, which it is not {program size is now thought to follow a power law/exponential like distribution}) to the Spearman rank correlation coefficient did not have much impact. Halstead seems to have struck luck with this data set.
What did Halstead’s colleagues at Purdue think of these metrics? The report Software Science Revisited: A Critical Analysis of the Theory and Its Empirical Support written four years after Halstead’s flurry of papers contains a lot of background material and points out the lack of any theoretical foundation for some of the equations, that the analysis of the data was weak and that a more thorough analysis suggests theory and data don’t agree. Damming stuff.
If it is known that Halstead’s metrics do not hold up why do writers of books (including Shen, Conte and Dunsmore, the authors of the above report) continue to discuss Halstead’s work? Are they treating this work like Astronomy authors treat Ptolemy’s theory (the Sun and planets revolved around the Earth), i.e., incorrect but part of history and worth a mention?
An observation in the Shen et al report, that Halstead originally proposed the metrics as a way of measuring the complexity of algorithms not programs, explains the background to the report Impurities Found in Algorithm Implementations. Halstead uses the term “impurities” and talks about the need for “purification” in his early work. In this report Halstead points out that the value of metrics for “algorithms written by students” are very different from those for the equivalent programs published in journals and goes on to list eight classes of impurity that need to be purified (i.e., removing or rewriting clumsy, inefficient or duplicate code) in order to obtain results that agree with the theory. Now we know what needs to be done to existing programs to get them to agree with the predictions made by the Halstead metrics!
Did Halstead strike lucky with the data used in his first published analysis of ‘industrial code’, obtaining a very high correlation that caused him to shift focus away from measuring algorithms to measuring programs? Unfortunately, he died soon after publishing the work for which he is now known, so he did not get to comment on how his ideas were used over the subsequent years.
Why are people still attracted to the Halstead metrics, given their poor theoretical foundations and a predictive power that is comparable with using lines of code? Is it because the idea of code volume and length are easy to understand and so are attractive (dimensionally, both of these metrics are the same, a fact that cannot hold for any self-consistent concept of volume and length)? Is it because we don’t have alternative metrics that outperform the poorly performing ones proposed by Halstead, after all Copernicus only won out because his theory gave answers that were more accurate than Ptolomy’s.
Perhaps like the flat Earthers proponents of the Halstead metrics will always be with us.
Ruby becoming an ISO Standard
The Ruby language is going through the process of becoming an ISO Standard (it has been assigned the document number ISO/IEC 30170).
There are two ways of creating an ISO Standard, a document that has been accepted by another standards’ body can be fast tracked to be accepted as-is by ISO or a committee can be set up to write the document. In the case of Ruby a standard was created under the auspices of JISC (Japanese Industrial Standards Committee) and this has now been submitted to ISO for fast tracking.
The fast track process involves balloting the 18 P-members of SC22 (the ISO committee responsible for programming languages), asking for a YES/NO/ABSTAIN vote on the submitted document becoming an ISO Standard. NO votes have to be accompanied by a list of things that need to be addressed for the vote to change to YES.
In most cases the fast tracking of a document goes through unnoticed (Microsoft’s Office Open XML being a recent high profile exception). The more conscientious P-members attempt to locate national experts who can provide worthwhile advice on the country’s response, while the others usually vote YES out of politeness.
Once an ISO Standard is published future revisions are supposed to be created using the ISO process (i.e., a committee attended by interested parties from P-member countries proposes changes, discusses and when necessary votes on them). When the C# ECMA Standard was fast tracked through ISO in 2005 Microsoft did not start working with an ISO committee but fast tracked a revised C# ECMA Standard through ISO; the UK spotted this behavior and flagged it. We will have to wait and see where work on any future revisions takes place.
Why would any group want to make the effort to create an ISO Standard? The Ruby language designers reasons appear to be “improve the compatibility between different Ruby implementations” (experience shows that compatibility is driven by customer demand not ISO Standards) and government procurement in Japan (skip to last comment).
Prior to the formal standards work the Rubyspec project aimed to create an executable specification. As far as I can see this is akin to some of the tools I wrote about a few months ago.
IST/5, the committee at British Standards responsible for language standards is looking for UK people (people in other countries have to contact their national standards’ body) interested in getting involved with the Ruby ISO Standard’s work. I am a member of IST/5 and if you email me I will pass your contact details along to the chairman.
Estimating the reliability of compiler subcomponent
Compiler stress testing can be used for more than finding bugs in compilers, it can also be used to obtain information about the reliability of individual components of a compiler. A recent blog post by John Regehr, lead investigator for the Csmith project, covered a proposal to improve an often overlooked aspect of automated compiler stress testing (removing non-essential code from a failing test case so it is small enough to be acceptable in a bug report; attaching 500 lines of source to a report in a sure fire way for it to be ignored) triggered this post. I hope that John’s proposal is funded and it would be great if the researchers involved also received funding to investigate component reliability using the data they obtain.
One process for estimating the reliability of the components of a compiler, or any other program, is:
- divide the compiler into a set of subcomponents. These components might be a collection of source files obtained through cluster analysis of the source, obtained from a functional analysis of the implementation documents or some other means,
- count the number of times each component executes correctly and incorrectly (this requires associating bugs with components by tracing bug fixes to the changes they induce in source files; obtaining this information will consume the largest amount of the human powered work) while processing lots of source. The ratio of these two numbers, for a given component, is an estimate of the reliability of that component.
How important is one component to the overall reliability of the whole compiler? This question can be answered if the set of components is treated as a Markov chain and the component transition probabilities are obtained using runtime profiling (see Large Empirical Case Study of Architecture–based Software Reliability by Goševa-Popstojanova, Hamill and Perugupalli for a detailed discussion).
Reliability is a important factor in developers’ willingness to enable some optimizations. Information from a component reliability analysis could be used to support an option that only enabled optimization components having a reliability greater than a developer supplied value.
The one big threat to validity of this approach is that stress tests are not representative of typical code. One possibility is to profile the compiler processing lots of source (say of the order of a common Linux distribution) and merge the transition probabilities, probably weighted, to those obtained from stress tests.
Compiler benchmarking for the 21st century
I would like to propose a new way of measuring the quality of a compiler’s code generator: The highest quality compiler is one that generates identical code for all programs that produce the same output, e.g., a compiler might spot programs that calculate pi and always generate code that uses the most rapidly converging method known. This is a very different approach to the traditional methods based on using (mostly) execution time or size (usually code but sometimes data) as a measure of quality.
Why is a new measurement method needed, and why choose this one? It is relatively easy for compiler vendors to tune their products to the commonly used benchmark and they seem to have lost their role as drivers for new optimization techniques. Different developers have different writing habits and companies should not have to waste time and money changing developer habits just to get the best quality code out of a compiler; compilers should handle differences in developer coding habits and not let it affect the quality of generated code. There are major savings to be had by optimizing the effect that developers are trying to achieve rather than what they have actually written (these days new optimizations targeting at what developers have written show very low percentage improvements).
Deducing that a function calculates pi requires a level of sophistication in whole program analysis that is unlikely to be available in production compilers for some years to come (ok, detecting 4*atan(1.0) is possible today). What is needed is a collection of compilable files containing source code that aims to achieve an outcome in lots of different ways. To get the ball rolling the “3n times 2” problem is presented as the first of this new breed of benchmarks.
The “3n times 2” problem is a variant on the 3n+1 problem that has been tweaked to create more optimization opportunities. One implementation of the “3n times 2” problem is:
if (is_odd(n)) n = 3*n+1; else n = 2*n; // this is n = n / 2; in the 3n+1 problem |
There are lots of ways of writing code that has the same effect, some of the statements I have seen for calculating n=3*n+1 include: n = n + n + n + 1, n = (n << 1) + n + 1 and n *= 3; n++, while some of the ways of checking if n is odd include: n & 1, (n / 2)*2 != n and n % 2.
I have created a list of different ways in which 3*n+1 might be calculated and is_odd(n) might be tested and written a script to generate a function containing all possible permutations (to reduce the number of combinations no variants were created for the least interesting case of n=2*n, which was always generated in this form). The following is a snippet of the generated code (download everything):
if (n & 1) n=(n << 2) - n +1; else n*=2; if (n & 1) n=3*n+1; else n*=2; if (n & 1) n += 2*n +1; else n*=2; if ((n / 2)*2 != n) { t=(n << 1); n=t+n+1; } else n*=2; if ((n / 2)*2 != n) { n*=3; n++; } else n*=2; |
Benchmarks need a means of summarizing the results and here I make a stab at doing that for gcc 4.6.1 and llvm 2.9, when executed using the -O3 option (output here and here). Both compilers generated a total of four different sequences for the 27 'different' statements (I'm not sure what to do about the inline function tests and have ignored them here) with none of the sequences being shared between compilers. The following lists the number of occurrences of each sequence, e.g., gcc generated one sequence 16 times, another 8 times and so on:
gcc 16 8 2 1 llvm 12 6 6 3
How might we turn these counts into a single number that enables compiler performance to be compared? One possibility is to award 1 point for each of the most common sequence, 1/2 point for each of the second most common, 1/4 for the third and so on. Using this scheme, gcc gets 20.625, and llvm gets 16.875. So gcc has greater consistency (I am loathed to use the much overused phrase higher quality).
Now for a closer look at the code generated.
Both compilers always generated code to test the least significant bit for the conditional expressions n & 1 and n % 2. For the test (n / 2)*2 != n gcc generated the not very clever right-shift/left-shift/compare while llvm and'ed out the bottom bit and then compared; so both compilers failed to handle what is a surprisingly common check for a number being odd.
The optimal code for n=3*n+1 on a modern x86 processor is (lots of register combinations are possible, let's assume rdx contains n) leal 1(%rdx,%rdx,2), %edx and this is what both compilers generated a lot of the time. This locally optimal code is not always generated because:
- gcc fails to detect that
(n << 2)-n+1is equivalent to(n << 1)+n+1and generates the sequenceleal 0(,%rax,4), %edx ; subl %eax, %edx ; addl $1, %edx(I pointed this out to a gcc maintainer sometime ago, and he suggested reporting it as a bug). This 'bug' occurs three times in total. - For some forms of the calculation llvm generates globally better code by taking the else arm into consideration. For instance, when the calculation is written as
n += (n << 1) +1llvm deduces that(n << 1)and the2*nin theelseare equivalent, evaluates this value into a register before performing the conditional test thus removing the need for an unconditional jump around the 'else' code:leal (%rax,%rax), %ecx testb $1, %al je .LBB0_8 # BB#7: orl $1, %ecx # deduced ecx is even, arithmetic unit not needed! addl %eax, %ecx .LBB0_8:
This more efficient sequence occurs nine times in total.
The most optimal sequence was generated by gcc:
testb $1, %dl leal (%rdx,%rdx), %eax je .L6 leal 1(%rdx,%rdx,2), %eax .L6: |
with llvm and pre 4.6 versions of gcc generating the more traditional form (above, gcc 4.6.1 assumes that the 'then' arm is the most likely to be executed and trades off a leal against a very slow jmp):
testb $1, %al je .LBB0_5 # BB#4: leal 1(%rax,%rax,2), %eax jmp .LBB0_6 .LBB0_5: addl %eax, %eax .LBB0_6: |
There is still room for improvement, perhaps by using the conditional move instruction (which gcc actually generates within the not-very-clever code sequence for (n / 2)*2 != n) or by using the fact that eax already holds 2*n (the potential saving would come through a reduction in complexity of the internal resources needed to execute the instruction).
llvm insists on storing the calculated value back into n at the end of every statement. I'm not sure if this is a bug or a feature designed to make runtime debugging easier (if so it ought to be switched off by default).
Missed optimization opportunities (not intended to be part of this benchmark and if encountered would require a restructuring of the test source) include noticing that if
is odd then
is always even, creating the opportunity to perform the following multiply by 2 without an if test.
Perhaps one day, compilers will figure out when a program is calculating pi and generate code that uses the best known algorithm. In the meantime, I am interested in hearing suggestions for additional different-algorithm-same-code benchmarks.
Quality of data analysis: two recent papers
Software engineering research has and continues to suffer from very low quality data analysis. The underlying problem is that practitioners are happy to go along with the status quo, not bothering to learn basic statistics or criticize data analysis in papers they are asked to review. Two recent papers I have read spring out as being at opposite ends of the spectrum.
In their paper A replicated survey of IT software project failures Khaled El Emam and A. Günes Koru don’t just list the mean values for the responses they get they also give the 95% confidence bounds on those values. At a superficial level this has the effect of making their results look much less interesting; for instance a quick glance at Table 3 “Reasons for project cancellation” suggests there is a significant difference between “Lack of necessary technical skills” at 22% and “Over schedule” at 17% but a look at the 95% confidence bounds, (6%–48%) and (4%–41%) respectively, shows that almost nothing can be said about the relative contribution of these two reasons (why publish these numbers, because nothing else has been published and somebody has to start somewhere). The authors understand the consequences of using a small sample size and have the integrity to list the confidence bounds rather than leave the reader to draw completely unjustified conclusions. I wish everybody was as careful and upfront about their analysis as these authors.
The paper Assessing Programming Language Impact on Development and Maintenance: A Study on C and C++ by Pamela Bhattacharya and Iulian Neamtiu takes some interesting ideas and measurements and completely mangles the statistical analysis (something the conference’s reviewers should have picked up on).
I encourage everybody to measure code and do statistical analysis. It looks like what happened here is that a PhD student got in over her head and made lots of mistakes, something that happens to us all when learning a new subject. The problem is that these mistakes made it through into a published paper and its conclusions are likely to repeated (these conclusions may or may not be true and it may or may not be possible to reliably test them from the data gathered, but the analysis presented in the paper faulty and so its conclusions cannot be trusted). I hope the authors will reanalyze their data using the appropriate techniques and publish an updated version of the paper.
Some of the hypothesis being tested include:
- C++ is replacing C as a main development language. The actual hypothesis tested is the more interesting question: “Is the percentage of C++ in projects that also contain substantial amounts of C growing at the expense of C?”
So the unit of measurement is the project and only four of these are included in the study; an extremely small sample size that must have an error bound of around 50% (no mention of error bounds in the paper). The analysis of the data claims to use linear regression but seems completely confused, lets not get bogged down in the details but move on to other more obvious mistakes.
- C++ code is of higher internal quality than C code. The data consists of various source code metrics, ignoring whether these are a meaningful measure of quality, lets look at how the numbers are analysed. I was somewhat surprised to read: “the distributions of complexity values … are skewed, thus arithmetic mean is not the right indicator of an ongoing trend. Therefore, …, we use the geometric mean …” While the arithmetic mean might not be a useful indicator (I have trouble seeing why not), use of the geometric mean is bizarre and completely wrong. Because of its multiplicative nature the geometric mean of a set of values having a fixed arithmetic mean decreases as its variance increases. For instance, the two sets of values (40, 60) and (20, 80) both have an arithmetic mean of 50, while their geometric means are 48.98979 (i.e.,
) and 40 (i.e.,
) respectively.
So if anything can be said about the bizarre idea of comparing the geometric mean of complexity metrics as they change over time, it is that increases/decreases are an indicator of decrease/increase in variance of the measurements.
- C++ code is less prone to bugs than C code. The statistical analysis here made a common novice mistake. The null hypothesis tested was: “C code has lower or equal defect density than C++ code.” and this was rejected. The incorrect conclusion drawn was that “C++ code is less prone to bugs than C code.” Statistically one does not follow from the other, the data could be inconclusive and the researchers should have tested this question as the null hypothesis if this is the claim they wanted to make. There are also lots of question marks over other parts of the analysis, but this is the biggest blunder.
Readability: we know nothing
Readability is one of those terms that developers use and expect other developers to understand while at the same time being unable to define what it is or how it might be measured. I think all developers would agree that their own code is very readable; if only different developers stopped writing code in different ways the issue would go away 🙂
Having written a book containing lots of material on cognitive psychology and how it might apply to programming, developers who have advanced beyond “Write code like me and it will be readable” sometimes ask for my perceived expert view on the subject. Unfortunately my expertise has only advanced to the stage of: 1) having a good idea of what research questions need to be addressed, 2) being able to point at experimental results showing that most claimed good readability tips are at best worthless or may even increase cognitive load during reading.
To a good approximation we know nothing about code readability. What questions need to answered to change this situation?
The first and most important readability question is: what is the purpose of looking at the code? Is the code being read to gain understanding (likely to involve ‘slow’ and deliberate behavior) or is the reader searching for some construct (likely to involve skimming; yes, slow and deliberate is more accurate but people make cost/benefit decisions when deciding which strategies to use. The factors involved in reader strategy selection is another important question)?
Next we need to ask what characteristics of developer performance are expected to change with different code organization/layouts. Are we interested in minimizing error, minimizing the time taken to achieve the readers purpose or something else?
What source code attributes play a significant role in readability? Possibilities include the order in which various constructs appear (e.g., should variable definitions appear at the start of a function or close to where they are first used), variable names and the position of tokens relative to each other when viewed by the reader.
Questions involving the relative position of tokens probably generates the greatest volume of discussion among developers. To what extent does visual organization of source code affect reader performance? Fluent reading requires a significant amount of practice, perhaps readable code is whatever developers have spent lots of time reading.
If there is some characteristic of the human visual system that generates a worthwhile benefit to splitting long lines so that a binary operator appears at the {end of the last}/{start of the next} line, will it apply the same way to all developers? We could end up developers having to configure their editor so it displays code in a form that matches the characteristics of their visual system.
How might these ‘visual’ questions be answered? I think that eye tracking will play a large role (“Eyetracking Web Usability” by Jakob Nielsen and Kara Pernice is a good read). At the moment there are technical/usability issues that make this kind of research very difficult. Eye trackers capable of continuously supporting enough resolution to know which character on the screen a developer is looking at (e.g., EyeLink 1000) require that the head be held in a fixed position, while those allowing completely free head movement (e.g., S2 Eye Tracker) don’t yet continuously support the required resolution.
Of course any theory derived from eye tracking experiments will still have to be validated by measuring developer performance on various code snippets.
Fibonacci and JIT compilers
To maximize a compiler’s ability to generate high quality code many programming language standards do not specify the order in which the operands of a binary operator are evaluated. Most of the time the order of operand evaluation does not matter because all orders produce same final result. For instance in x + y the value of x may be obtained followed by obtaining the value of y and the two values added, alternatively the value of y may be obtained first followed by obtaining the value of x and the two values added; optimizers make use of local context information (e.g., holding one of the values in a register so it is immediately available for use in the evaluation of multiple instances of x) to work out which order produces the highest quality code.
If one of the operands is a function call that modifies the value of the other operand the result may depend on the order of evaluation. For instance, in:
int x; int set_x(void) { x=1; return 1; } int two_values(void) { x=0; return x + set_x(); } |
a left to right evaluation order of the return expression in two_values produces the value 1, while a right to left evaluation order produces the value 2. Every now and again developers accidentally write code that does something like this and are surprised to see program behavior change when they use different compiler options, a new version of the compiler or a different compiler (all things that can result in the order of evaluation changing for a given expression).
It is generally assumed that two calls to two_values within the same program will always produce the same answer, i.e., the decision on which order of evaluation to use is made at compile time and never changes while a program is running. Neither the C++ or C Standard requires that the evaluation order be fixed prior to program execution and use of a just-in-time compiler could result in the value returned by two_values alternating between 1 and 2. Some languages (e.g., Java) for which JIT compilers are expected to be used specify the exact order in which operands have to be evaluated.
One possible way of finding out whether a JIT compiler is being used for your C/C++ program is to test the values returned by two calls to two_values. A JIT compiler may, but is not required, to return different values on each call. Of course a decide-prior-to-execution C/C++ compiler does have the option of optimizing the following function to return true or false on the basis that the standard permits this behavior, but I would be very surprised to see this occur in practice:
bool Schrödinger(void) { return two_values() == two_values(); } |
The runtime variability offered by JIT compilers makes it possible to write a program whose output can be any value between
and
(the
‘th Fibonacci number, where n is read from the input):
#include <stdio.h> int x; int set_x(int ret_val) { x=1; return ret_val; } int two_unspec(void) { x=0; return x + set_x(1); } int add_zero(val) { x=0; return val - x + set_x(0); } int fib(int fib_num) { if (fib_num > 3) return fib(fib_num-2) + add_zero(fib(fib_num-1)); else if (fib_num == 3) return two_unspec(); else return 1; } int main(void) { int n; scanf("%d", &n); printf("Fibonacci %d = %d\n", n, filb(n)); } |
The C-semantics tool will ‘execute’ this program and produce a list of the
possible outputs (a PhD project under active development; the upper limit is currently around the 6th Fibonacci number which requires 11 hours and produces a 50G log file).
A decide-prior-to-execution compiler has a maximum choice of four possible outputs for a given input value and for a given executable the output produced by different input values will be perfectly correlated.
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