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Posts Tagged ‘algorithms’

Algorithms are now commodities

July 5, 2020 10 comments

When I first started writing software, developers had to implement most of the algorithms they used; yes, hardware vendors provided libraries, but the culture was one of self-reliance (except for maths functions, which were technical and complicated).

Developers read Donald Knuth’s The Art of Computer Programming, it was the reliable source for step-by-step algorithms. I vividly remember seeing a library copy of one volume, where somebody had carefully hand-written, in very tiny letters, an update to one algorithm, and glued it to the page over the previous text.

Algorithms were important because computers were not yet fast enough to solve common problems at an acceptable rate; developers knew the time taken to execute common instructions and instruction timings were a topic of social chit-chat amongst developers (along with the number of registers available on a given cpu). Memory capacity was often measured in kilobytes, every byte counted.

This was the age of the algorithm.

Open source commoditized algorithms, and computers got a lot faster with memory measured in megabytes and then gigabytes.

When it comes to algorithm implementation, developers are now spoilt for choice; why waste time implementing the ‘low’ level stuff when there were plenty of other problems waiting to be implemented.

Algorithms are now like the bolts in a bridge: very important, but nobody talks about them. Today developers talk about story points, features, business logic, etc. Given a well-defined problem, many are now likely to search for an existing package, rather than write code from scratch (I certainly work this way).

New algorithms are still being invented, and researchers continue to look for improvements to existing algorithms. This is a niche activity.

There are companies where algorithms are not commodities. Google operates on a scale where what appears to others as small improvements, can save the company millions (purely because a small percentage of a huge amount can be a lot). Some company’s core competency may include an algorithmic component (whose non-commodity nature gives the company its edge over the competition), with the non-core competency treating algorithms as a commodity.

Knuth’s The Art of Computer Programming played an important role in making viable algorithms generally available; while the volumes are frequently cited, I suspect they are rarely read (I have not taken any of my three volumes off the shelf, to read, for years).

A few years ago, I suddenly realised that I was working on a book about software engineering that not only did not contain an algorithms chapter, and the 103 uses of the word algorithm all refer to it as a concept.

Today, we are in the age of the ecosystem.

Algorithms have not yet completed their journey to obscurity, which has to wait until people can tell computers what they want and not be concerned about the implementation details (or genetic algorithm programming gets a lot better).

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The Algorithmic Accountability Act of 2019

April 14, 2019 No comments

The Algorithmic Accountability Act of 2019 has been introduced to the US congress for consideration.

The Act applies to “person, partnership, or corporation” with “greater than $50,000,000 … annual gross receipts”, or “possesses or controls personal information on more than— 1,000,000 consumers; or 1,000,000 consumer devices;”.

What does this Act have to say?

(1) AUTOMATED DECISION SYSTEM.—The term ‘‘automated decision system’’ means a computational process, including one derived from machine learning, statistics, or other data processing or artificial intelligence techniques, that makes a decision or facilitates human decision making, that impacts consumers.

That is all encompassing.

The following is what the Act is really all about, i.e., impact assessment.

(2) AUTOMATED DECISION SYSTEM IMPACT ASSESSMENT.—The term ‘‘automated decision system impact assessment’’ means a study evaluating an automated decision system and the automated decision system’s development process, including the design and training data of the automated decision system, for impacts on accuracy, fairness, bias, discrimination, privacy, and security that includes, at a minimum—

I think there is a typo in the following: “training, data” -> “training data”

(A) a detailed description of the automated decision system, its design, its training, data, and its purpose;

How many words are there in a “detailed description of the automated decision system”, and I’m guessing the wording has to be something a consumer might be expected to understand. It would take a book to describe most systems, but I suspect that a page or two is what the Act’s proposers have in mind.

(B) an assessment of the relative benefits and costs of the automated decision system in light of its purpose, taking into account relevant factors, including—

Whose “benefits and costs”? Is the Act requiring that companies do a cost benefit analysis of their own projects? What are the benefits to the customer, compared to a company not using such a computerized approach? The main one I can think of is that the customer gets offered a service that would probably be too expensive to offer if the analysis was done manually.

The potential costs to the customer are listed next:

(i) data minimization practices;

(ii) the duration for which personal information and the results of the automated decision system are stored;

(iii) what information about the automated decision system is available to consumers;

This act seems to be more about issues around data retention, privacy, and customers having the right to find out what data companies have about them

(iv) the extent to which consumers have access to the results of the automated decision system and may correct or object to its results; and

(v) the recipients of the results of the automated decision system;

What might the results be? Yes/No, on a load/job application decision, product recommendations are a few.

Some more potential costs to the customer:

(C) an assessment of the risks posed by the automated decision system to the privacy or security of personal information of consumers and the risks that the automated decision system may result in or contribute to inaccurate, unfair, biased, or discriminatory decisions impacting consumers; and

What is an “unfair” or “biased” decision? Machine learning finds patterns in data; when is a pattern in data considered to be unfair or biased?

In the UK, the sex discrimination act has resulted in car insurance companies not being able to offer women cheaper insurance than men (because women have less costly accidents). So the application form does not contain a gender question. But the applicants first name often provides a big clue, as to their gender. So a similar Act in the UK would require that computer-based insurance quote generation systems did not make use of information on the applicant’s first name. There is other, less reliable, information that could be used to estimate gender, e.g., height, plays sport, etc.

Lots of very hard questions to be answered here.

The age of the Algorithm is long gone

May 28, 2018 No comments

I date the age of the Algorithm from roughly the 1960s to the late 1980s.

During the age of the Algorithms, developers spent a lot of time figuring out the best algorithm to use and writing code to implement algorithms.

Knuth’s The Art of Computer Programming (TAOCP) was the book that everybody consulted to find an algorithm to solve their current problem (wafer thin paper, containing tiny handwritten corrections and updates, was glued into the library copies of TAOCP held by my undergraduate university; updates to Knuth was news).

Two developments caused the decline of the age of the Algorithm (and the rise of the age of the Ecosystem and the age of the Platform; topics for future posts).

  • The rise of Open Source (it was not called this for a while), meant it became less and less necessary to spend lots of time dealing with algorithms; an implementation of something that was good enough, was available. TAOCP is something that developers suggest other people read, while they search for a package that does something close enough to what they want.
  • Software systems kept getting larger, driving down the percentage of time developers spent working on algorithms (the bulk of the code in commercially viable systems deals with error handling and the user interface). Algorithms are still essential (like the bolts holding a bridge together), but don’t take up a lot of developer time.

Algorithms are still being invented, and some developers spend most of their time working with algorithms, but peak Algorithm is long gone.

Perhaps academic researchers in software engineering would do more relevant work if they did not spend so much time studying algorithms. But, as several researchers have told me, algorithms is what people in their own and other departments think computing related research is all about. They remain shackled to the past.

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Teach children planning and problem solving not programming

September 20, 2012 No comments

When I first heard that children in secondary education (11-16 year olds) here in the UK were to be taught programming I thought it was another example of a poorly thought through fad ruining our education system. Schools already have enough trouble finding goos maths and science teachers, and the average school leavers knowledge of these subjects is not that great, now resources and time are being diverted to a specialist subject for which it is hard to find good teachers. After talking to a teacher about his experience teaching Scratch to 11-13 year olds I realised he was not teaching programming but teaching how to think through problems, breaking them down into subcomponents and cover all possibilities; a very worthwhile subject to teach.

As I see it the ‘writing code’ subject needs to be positioned as the teaching of planning and problem solving skills (ppss, p2s2, a suitable acronym is needed) rather than programming. Based on a few short conversations with those involved in teaching, the following are a few points I would make:

  • Stay with one language (Scratch looks excellent).
    • The more practice students get with a language the more fluent they become, giving them more time to spend solving the problem rather than figuring out how to use the language.
    • Switching to a more ‘serious’ language because it is similar to what professional programmers use is a failure to understand the purpose of what is being taught and a misunderstanding of why professionals still use ‘text’ based languages (because computer input has historically been via a keyboard and not a touch sensitive screen; I expect professional programmers will slowly migrate over to touch screen programming languages).
  • Give students large problems to solve (large as in requiring lots of code). Small programs are easy to hold in your head, where the size of small depends on intellectual capacity; the small program level of coding is all about logic. Large programs cannot be held in the head and this level of coding is all about structure and narrative (there are people who can hold very large programs in their head and never learn the importance of breaking things down so others can understand them), logic does not really appear at this level. Large problems can be revisited six months later; there is no better way of teaching the importance of making things easy for others to understand than getting a student to modify one of their own programs a long time after they originally wrote it (I’m sure many will start out denying ever having written the horrible code handed back to them).
  • Problems should not be algorithms. Yes, technically all programs are algorithms but most are not mathematical algorithms in the sense that, say, sorting and searching are, real life problems are messy things that involve lots of simple checks for various conditions and ad-hoc approaches to solving a problem. Teachers should resist mapping computing problems to the Scratch domain, e.g., tree walking algorithms mapped to walking the branches of a graphical tree or visiting all parts of a maze.

Automatically improving code

September 19, 2011 3 comments

Compared to 20 or 30 years ago we know a lot more about the properties of algorithms and better ways of doing things often exist (e.g., more accurate, faster, more reliable, etc). The problem with this knowledge is that it takes the form of lots and lots of small specific details, not the kind of thing that developers are likely to be interested in, or good at, remembering. Rather than involve developers in the decision-making process, perhaps the compiler could figure out when to substitute something better for what had actually been written.

While developers are likely to be very happy to see what they have written behaving as accurately and reliably as they had expected (ignorance is bliss), there is always the possibility that the ‘less better’ behavior of what they had actually written had really been intended. The following examples illustrate two relatively low level ‘improvement’ transformations:

  • this case is probably a long-standing fault in many binary search and merge sort functions; the relevant block of developer written code goes something like the following:
    while (low <= high)
       {
       int mid = (low + high) / 2;
       int midVal = data[mid];
     
       if (midVal < key)
          low = mid + 1
       else if (midVal > key)
          high = mid - 1;
       else
          return mid;
       }

    The fault is in the expression (low + high) / 2 which overflows to a negative value, and returns a negative value, if the number of items being sorted is large enough. Alternatives that don’t overflow, and that a compiler might transform the code to, include: low + ((high - low) / 2) and (low + high) >>> 1.

  • the second involves summing a sequence of floating-point numbers. The typical implementation is a simple loop such as the following:
    sum=0.0;
    for i=1 to array_len
       sum += array_of_double[i];

    which for large arrays can result in sum losing a great deal of accuracy. The Kahan summation algorithm tries to take account of accuracy lost in one iteration of the loop by compensating on the next iteration. If floating-point numbers were represented to infinite precision the following loop could be simplified to the one above:

    sum=0.0;
    c=0.0;
     for i = 1 to array_len
       {
       y = array_of_double[i] - c; // try to adjust for previous lost accuracy
       t = sum + y;
       c = (t - sum) - y; //  try and gets some information on lost accuracy
       sum = t;
       }

    In this case the additional accuracy is bought at the price of a decrease in performance.

Compiler maintainers are just like other workers in that they want to carry on working at what they are doing. This means they need to keep finding ways of improving their product, or at least improving it from the point of view of those willing to pay for their services.

Many low level transformations such as the above two examples would be not be that hard to implement, and some developers would regard them as useful. In some cases the behavior of the code as written would be required, and its transformed behavior would be surprising to the author, while in other cases the transformed behavior is what the developer would prefer if they were aware of it. Doesn’t it make sense to perform the transformations in those cases where the as-written behavior is least likely to be wanted?

Compilers already do things that are surprising to developers (often because the developer does not fully understand the language, many of which continue to grow in complexity). Creating the potential for more surprises is not that big a deal in the overall scheme of things.

Christmas books for 2009

December 7, 2009 No comments

I thought it would be useful to list the books that gripped me one way or another this year (and may be last year since I don’t usually track such things closely); perhaps they will give you some ideas to add to your Christmas present wish list (please make your own suggestions in the Comments). Most of the books were published a few years ago, I maintain piles of books ordered by when I plan to read them and books migrate between piles until eventually read. Looking at the list I don’t seem to have read many good books this year, perhaps I am spending too much time reading blogs.

These books contain plenty of facts backed up by numbers and an analytic approach and are ordered by physical size.

The New Science of Strong Materials by J. E. Gordon. Ideal for train journeys since it is a small book that can be read in small chunks and is not too taxing. Offers lots of insight into those properties of various materials that are needed to build things (‘new’ here means postwar).

Europe at War 1939-1945 by Norman Davies. A fascinating analysis of the war from a numbers perspective. It is hard to escape the conclusion that in the grand scheme of things us plucky Brits made a rather small contribution, although subsequent Hollywood output has suggested otherwise. Also a contender for a train book.

Japanese English language and culture contact by James Stanlaw. If you are into Japanese culture you will love this, otherwise avoid.

Evolutionary Dynamics by Martin A. Nowak. For the more mathematical folk and plenty of thought power needed. Some very powerful general results from simple processes.

Analytic Combinatorics by Philippe Flajolet and Robert Sedgewick. Probably the toughest mathematical book I have kept at (yet to get close to the end) in a few years. If number sequences fascinate you then give it a try (a pdf is available).

Probability and Computing by Michael Mitzenmacher and Eli Upfal. For the more mathematical folk and plenty of thought power needed. Don’t let the density of Theorems put you off, the approach is broad brush. Plenty of interesting results with applications to solving problems using algorithms containing a randomizing component.

Network Algorithmics by George Varghese. A real hackers book. Not so much a book about algorithms used to solve networking problems but a book about making engineering trade-offs and using every ounce of computing functionality to solve problems having severe resource and real-time constraints.

Virtual Machines by James E. Smith and Ravi Nair. Everything you every wanted to know about virtual machines and more.

Biological Psychology by James W. Kalat. This might be a coffee table book for scientists. Great illustrations, concise explanations, the nuts and bolts of how our bodies runs at the protein/DNA level.