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What is known about software effort estimation in 2024

It’s three years since my 2021 post summarizing what I knew about estimating software tasks. While no major new public datasets have appeared (there have been smaller finds), I have talked to lots of developers/managers about the findings from the 2019/2021 data avalanche, and some data dots have been connected.

A common response from managers, when I outline the patterns found, is some variation of: “That sounds about right.” While it’s great to have this confirmation, it’s disappointing to be telling people what they already know, even if I can put numbers to the patterns.

Some of the developer behavior patterns look, to me, to be actionable, e.g., send developers on a course to unbias their estimates. In practice, managers are worried about upsetting developers or destabilising teams. It’s easy for an unhappy developer to find another job (the speakers at the meetups I attend often end by saying: “and we’re hiring.”)

This post summarizes a talk I gave recently on what is known about software estimating; a video will eventually appear on the British Computer Society‘s Software Practice Advancement group’s YouTube channel, and the slides are on Github.

What I call the historical estimation models contain source code, measured in lines, as a substantial component, e.g., COCOMO which overfits a miniscule dataset. The problem with this approach is that estimates of the LOC needed to implement some functionality LOC are very inaccurate, and different developers use different LOC to implement the same functionality.

Most academic research in software effort estimation continues to be based on miniscule datasets; it’s essentially fake research. Who is doing good research in software estimating? One person: Magne Jørgensen.

Almost all the short internal task estimate/actual datasets contain all the following patterns:

I have a new ChatGPT generated image for my slide covering the #Noestimates movement:

ChatGPT image promoting fun at work.

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