A distillation of Robert Glass’s lifetime experience
Robert Glass is a software engineering developer, manager, researcher and author who, until six months ago, I had vaguely heard of; somehow I had missed reading any of his 25 books. After seeing citations to some of Glass’s books, I bought half-a-dozen or so, second hand. They are well written, and twenty-five years ago I would have found them very interesting; now I simply agree with the points made.
“software creativity 2.0” is Glass’s penultimate book, published in 2006, and the one that caught my attention. I would recommend his other books to anybody who is new to software engineering, or experienced people looking for an encapsulation in print of what they encounter at work.
Glass was 74 when this book was published, having started working in computing in 1954. He was there and seems to have met many of the major names in software engineering, working with some of them.
The book is a clear-eyed summary of what Glass has learned from being involved with software engineering, and watching method/tool fashions come and go. My favourite section draws parallels between software development cultures and the culture of Rome vs. Greek vs. Barbarian:
Models Roman Greek Barbarians Organization Organize people Organize things Barely Focus Manages projects Writes programs Leap to coding Motivation Group goals Problem to be solved Heroics Working style Organizations Small groups Solo Politics Imperial Democratic Anarchist Tool use People are tools Things are tools Avoid tools Status Function-ocracy Meritocracy Fear-ocracy Activities Plan things Do things Break things Emphasize Form Substance Line of code |
The contents are essentially a collection of short essays, organized under the 19 chapter headings below, which in turn are grouped into four parts. The first nine chapters (part I, and 60% of pages) contain the experience based material, with the subsequent parts/pages having a creativity theme. A thread running through the discussion is idealism/practice:
Discipline vs. Flexibility Formal methods versus Heuristics Optimizing versus Satisficing Quantitative versus Qualitative Reasoning Process versus Product Intellect vs. Clerical Tasks Theory vs. Practice Industry vs. Academe Fun versus Getting Serious Creativity in the Software Organization Creativity in Software Technology Creative Milestones in Software History Organizational Creativity The Creative Person Computer Support for Creativity Creativity Paradoxes#'twas Always Thus A Synergistic Conclusion Other Conclusions |
This book deserves to be widely read. I found it best to read a single section per sitting.
Thank you for the reference. I was unaware that Glass was still writing. He is indeed well worth reading. (I gave most of my collection to a younger colleague when I retired.)