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Posts Tagged ‘funding’

Study of developers for the cost of a phase I clinical drug trial

March 20, 2022 2 comments

For many years now, I have been telling people that software researchers need to be more ambitious and apply for multi-million pound/dollar grants to run experiments in software engineering. After all, NASA spends a billion or so sending a probe to take some snaps of a planet and astronomers lobby for $100million funding for a new telescope.

What kind of experimental study might be run for a few million pounds (e.g., the cost of a Phase I clinical drug trial)?

Let’s say that each experiment involves a team of professional developers implementing a software system; call this a Project. We want the Project to be long enough to be realistic, say a week.

Different people exhibit different performance characteristics, and the experimental technique used to handle this is to have multiple teams independently implement the same software system. How many teams are needed? Fifteen ought to be enough, but more is better.

Different software systems contain different components that make implementation easier/harder for those involved. To remove single system bias, a variety of software systems need to be used as Projects. Fifteen distinct Projects would be great, but perhaps we can get away with five.

How many developers are on a team? Agile task estimation data shows that most teams are small, i.e., mostly single person, with two and three people teams making up almost all the rest.

If we have five teams of one person, five of two people, and five of three people, then there are 15 teams and 30 people.

How many people will be needed over all Projects?

15 teams (30 people) each implementing one Project
 5 Projects, which will require 5*30=150 people (5*15=75 teams)

How many person days are likely to be needed?

If a 3-person team takes a week (5 days), a 2-person team will take perhaps 7-8 days. A 1-person team might take 9-10 days.

The 15 teams will consume 5*3*5+5*2*7+5*1*9=190 person days
The  5 Projects will consume              5*190=950 person days

How much is this likely to cost?

The current average daily rate for a contractor in the UK is around £500, giving an expected cost of 190*500=£475,000 to hire the experimental subjects. Venue hire is around £40K (we want members of each team to be co-located).

The above analysis involves subjects implementing one Project. If, say, each subject implements two, three or four Projects, one after the other, the cost is around £2million, i.e., the cost of a Phase I clinical drug trial.

What might we learn from having subjects implement multiple Projects?

Team performance depends on the knowledge and skill of its members, and their ability to work together. Data from these experiments would be the first of their kind, and would provide realistic guidance on performance factors such as: impact of team size; impact of practice; impact of prior experience working together; impact of existing Project experience. The multiple implementations of the same Project created provide a foundation for measuring expected reliability and theories of N-version programming.

A team of 1 developer will take longer to implement a Project than a team of 2, who will take longer than a team of 3.

If 20 working days is taken as the ballpark period over which a group of subjects are hired (i.e., a month), there are six team size sequences that one subject could work (A to F below); where individual elapsed time is close to 20 days (team size 1 is 10 days elapsed, team size 2 is 7.5 days, team size 3 is 5 days).

Team size    A      B      C      D      E      F
    1      twice   once   once  
    2                     once  thrice  once
    3             twice                twice   four

The cost of hiring subjects+venue+equipment+support for such a study is likely to be at least £1,900,000.

If the cost of beta testing, venue hire and research assistants (needed during experimental runs) is included, the cost is close to £2.75 million.

Might it be cheaper and simpler to hire, say, 20-30 staff from a medium size development company? I chose a medium-sized company because we would be able to exert some influence over developer selection and keeping the same developers involved. The profit from 20-30 people for a month is not enough to create much influence within a large company, and a small company would not want to dedicate a large percentage of its staff for a solid month.

Beta testing is needed to validate both the specifications for each Project and that it is possible to schedule individuals to work in a sequence of teams over a month (individual variations in performance create a scheduling nightmare).

Creating and evolving a programming language: funding

January 2, 2022 No comments

The funding for artists and designers/implementors of programming languages shares some similarities.

Rich patrons used to sponsor a few talented painters/sculptors/etc, although many artists had no sponsors and worked for little or no money. Designers of programming languages sometimes have a rich patron, in the form of a company looking to gain some commercial advantage, with most language designers have a day job and work on their side project that might have a connection to their job (e.g., researchers).

Why would a rich patron sponsor the creation of an art work/language?

Possible reasons include: Enhancing the patron’s reputation within the culture in which they move (attracting followers, social or commercial), and influencing people’s thinking (to have views that are more in line with those of the patron).

The during 2009-2012 it suddenly became fashionable for major tech companies to have their own home-grown corporate language: Go, Rust, Dart and Typescript are some of the languages that achieved a notable level of brand recognition. Microsoft, with its long-standing focus on developers, was ahead of the game, with the introduction of F# in 2005 (and other languages in earlier and later years). The introduction of Swift and Hack in 2014 were driven by solid commercial motives (i.e., control of developers and reduced maintenance costs respectively); Google’s adoption of Kotlin, introduced by a minor patron in 2011, was driven by their losing of the Oracle Java lawsuit.

Less rich patrons also sponsor languages, with the idiosyncratic Ivor Tiefenbrun even sponsoring the creation of a bespoke cpu to speed up the execution of programs written in the company language.

The benefits of having a rich sponsor is the opportunity it provides to continue working on what has been created, evolving it into something new.

Self sponsored individuals and groups also create new languages, with recent more well known examples including Clojure and Julia.

What opportunities are available for initially self sponsored individuals to support themselves, while they continue to work on what has been created?

The growth of the middle class, and its interest in art, provided a means for artists to fund their work by attracting smaller sums from a wider audience.

In the last 10-15 years, some language creators have fostered a community driven approach to evolving and promoting their work. As well as being directly involved in working on the language and its infrastructure, members of a community may also contribute or help raise funds. There has been a tiny trickle of developers leaving their day job to work full time on ‘their’ language.

The term Hedonism driven development is a good description of this kind of community development.

People have been creating new languages since computers were invented, and I don’t expect this desire to create new languages to stop anytime soon. How long might a language community be expected to last?

Having lots of commercially important code implemented in a language creates an incentive for that language’s continual existence, e.g., companies paying for support. When little or co commercial important code is available to create an external incentive, a language community will continue to be active for as long as its members invest in it. The plot below shows the lifetime of 32 secular and 19 religious 19th century American utopian communities, based on their size at foundation; lines are fitted loess regression (code+data):

Size at foundation and lifetime of 32 secular and 19 religious 19th century American utopian communities; lines are fitted loess regression.

How many self-sustaining language communities are there, and how many might the world’s population support?

My tracking of new language communities is a side effect of the blogs I follow and the few community sites a visit regularly; so a tiny subset of the possibilities. I know of a handful of ‘new’ language communities; with ‘new’ as in not having a Wikipedia page (yet).

One list contains, up until 2005, 7,446 languages. I would not be surprised if this was off by almost an order of magnitude. Wikipedia has a very idiosyncratic and brief timeline of programming languages, and a very incomplete list of programming languages.

I await a future social science PhD thesis for a more thorough analysis of current numbers.

Linux has a sleeper agent working as a core developer

April 1, 2021 4 comments

The latest news from Wikileaks, that GCHQ, the UK’s signal intelligence agency, has a sleeper agent working as a trusted member of the Linux kernel core development team should not come as a surprise to anybody.

The Linux kernel is embedded as a core component inside many critical systems; the kind of systems that intelligence agencies and other organizations would like full access.

The open nature of Linux kernel development makes it very difficult to surreptitiously introduce a hidden vulnerability. A friendly gatekeeper on the core developer team is needed.

In the Open source world, trust is built up through years of dedicated work. Funding the right developer to spend many years doing solid work on the Linux kernel is a worthwhile investment. Such a person eventually reaches a position where the updates they claim to have scrutinized are accepted into the codebase without a second look.

The need for the agent to maintain plausible deniability requires an arm’s length approach, and the GCHQ team made a wise choice in targeting device drivers as cost-effective propagators of hidden weaknesses.

Writing a device driver requires the kinds of specific know-how that is not widely available. A device driver written by somebody new to the kernel world is not suspicious. The sleeper agent has deniability in that they did not write the code, they simply ‘failed’ to spot a well hidden vulnerability.

Lack of know-how means that the software for a new device is often created by cutting-and-pasting code from an existing driver for a similar chip set, i.e., once a vulnerability has been inserted it is likely to propagate.

Perhaps it’s my lack of knowledge of clandestine control of third-party computers, but the leak reveals the GCHQ team having an obsession with state machines controlled by pseudo random inputs.

With their background in code breaking, I appreciate that GCHQ have lots of expertise to throw at doing clever things with pseudo random numbers (other than introducing subtle flaws in public key encryption).

What about the possibility of introducing non-random patterns in randomised storage layout algorithms (he says, waving his clueless arms around)?

Which of the core developers is most likely to be the sleeper agent? His codename, Basil Brush, suggests somebody from the boomer generation, or perhaps reflects some personal characteristic; it might also be intended to distract.

What steps need to be taken to prevent more sleeper agents joining the Linux kernel development team?

Requiring developers to provide a record of their financial history (say, 10-years worth), before being accepted as a core developer, will rule out many capable people. Also, this approach does not filter out ideologically motivated developers.

The world may have to accept that intelligence agencies are the future of major funding for widely used Open source projects.

Update

Turns out the sleeper agent was working on xz.

Adverts during compilation; the future for gcc and llvm?

February 12, 2014 1 comment

Many of the larger open source projects have most of their manpower supplied by commercial companies. Companies pay developers to work on open source projects because it is in their interest to do so. The current level of funding will not last forever and some open source projects will either have to significantly slim down their operations or find other revenue streams.

For the last few years (and probably the next few) Mozilla obtained most of its funding from Google through a licensing agreement (Google is the default search engine in the search box). No company wants to be dependent on a single source for a large chunk of its income and Mozilla is no exception. But where are the review streams for open source companies? Training and consulting are the obvious choices for technical products, but web browsers are supposed to user friendly, not technical. Another option is advertising and Mozilla has indicated an intent to go down this path.

How are open source compilers funded? A lot of the work on gcc used to be done by the folk at Code Sourcery, which is not owned by Mentor Graphics, and I was told their income primarily came from companies interested in ports to new processors and platforms. I have no idea how the gcc group is funded inside Mentor Graphics, but the long term prognosis does not look good; there is a long history of large tech companies buying compiler outfits and closing them down some years later (because the income they produce is not worth the hassle). The LLVM project, I’m told, gets most of its funding from Apple and one of my predictions for 2009 was that this funding would go away and LLVM would die; ok I was wrong about the year, but eventually Apple will stop funding this project.

Advertising is a possible revenue stream for compiler vendors; compilers could show adverts while compiling. Anybody who has used a commercial compiler will be familiar with the copyright notices that appear at the start of every compilation, so having a text message appear at the start of every compile is not new. Advertising could take the form of product placement “This version of gcc is brought to you by Wizzo Wash” or display material downloaded during compilation.

Adverts during compilation are not going to be popular with developers. One solution is to offer a subscription service for an ads free version of the compiler. It will certainly be necessary to make it much more difficult to build the compiler from source.

This form of revenue generation will have to be sold to developers; a group not known for its willingness to pay for tools (new tool vendors quickly learn to sell to management and ignore developers) combined with compiler writers not being known for having any selling ability.